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Xbox One is the successor to Xbox 360, Microsoft's previous video game console, which was introduced in 2005 as part of the seventh generation of video game consoles. Over the years, the 360 had received a number of small hardware revisions to reduce the unit's size and improve its reliability. In 2010, Microsoft's Chris Lewis stated that the 360 was about "halfway" through its lifecycle; this was aided by the introduction of the Kinect motion sensor that year, which Lewis stated would extend the lifecycle by five years. Initial hardware for the 360's successor, commonly referred to by the industry as the "Xbox 720", was reportedly under development as early as May 2011. The official developer kit was codenamed Durango, and appeared to be available to developers by mid 2012. Leaked documents suggested that the new console would include an improved Kinect sensor, cloud access to games and media, integration with phone and tablet devices, and technology to provide players heads up displays on glasses worn by the player, codenamed "Fortaleza"; Microsoft did not comment on these reported features.

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The Elite Wireless Controller, or just Elite Controller, was released in October 2015. It was described and marketed as "an elite controller for the elite gamer", containing interchangeable parts, "hair trigger locks" for the triggers that allow users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons. Kinect 2. 0 sensorThe Kinect 2. 0, an updated natural user interface sensor, was redesigned and recreated to provide motion tracking and voice commands for the Xbox One. Kinect 2. 0 was released as a standalone and optional item in October 2014; it is bundled with a digital copy of Dance Central Spotlight. The Kinect was the source of controversy due to the huge price of the system as a result of being bundled with the system. It was removed from the Xbox One bundle in May 2014 and production stopped entirely on October 25, 2017. Software and servicesSee also: Xbox One system software and List of Xbox One applicationsXbox One runs two operating systems within a hypervisor; games run within one separate operating system, while apps and the user interface run within a stripped down version of Microsoft Windows; the original system software was based on Windows 8, but it has since been changed to Windows 10. This architecture allows resources to be allocated specifically to different aspects of the console's functions, including multitasking and Kinect processing, ensuring an "absolute guarantee of performance" for games.


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4 for both input and output, and does not support composite or component video. Xbox One supports 7. 1 surround sound, Dolby Atmos, and DTS X. The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including forcing the hardware to run in a lower power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage. ControllerThe Xbox One's controller maintains the overall layout found in the Xbox 360's controller, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics. "Menu" and "View" buttons have replaced the Start and Back buttons. Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. The controller also contains light emitters that allow it to be tracked and paired using the Kinect sensor, and to detect when it's not being held to automatically enter a low power state.